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min/max mod values on items
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twig
Joined: Wed Jun 27, 2012 5:37 am Posts: 8
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 Re: min/max mod values on items
Ahh now that you mention it, makes sense why those modifiers aren't available on the AH filters for those objects. Bloody hell, I might have to re-think how my system works then =\
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| Sat Jun 30, 2012 10:30 pm |
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Saah88
Joined: Fri Jun 22, 2012 10:38 am Posts: 4
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 Re: min/max mod values on items
I think the way to calculate max values is different, I wrote a post in "Items" forum section, describing how i understand it and it works. Cloaks.. max ilvl possible for cloaks is 62 max Dex value from group Stats is 89 ( http://d3inferno.com/affixes/DexVit_XI_Secondary.html) max Dex value from group Dex is 89 ( http://d3inferno.com/affixes/Dex_15_Secondary.html) so 89+89 = 178 Dex, although i have seen on the GAH just 162 Dex before sockets
Last edited by Saah88 on Sun Jul 08, 2012 1:47 pm, edited 1 time in total.
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| Sun Jul 08, 2012 2:05 am |
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twig
Joined: Wed Jun 27, 2012 5:37 am Posts: 8
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 Re: min/max mod values on items
Yeah your understanding seems to be correct and consistent with many "max value" spreadsheets I've seen around.
Thanks a lot for your help though, and all that work you've put into this site! It's a great wealth of information.
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| Sun Jul 08, 2012 2:14 am |
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admin
Site Admin
Joined: Tue Aug 16, 2011 12:49 am Posts: 229
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 Re: min/max mod values on items
Saah88 wrote: so 89+89 = 178 Dex, although i have seen on the GAH just 162 Dex before sockets But that seems pretty close. For starters Cloaks don't drop that much. Then you need a Cloak with both those mods. Then you need perfect rolls. Then you need a Cloak that actually gets posted on the AH. Given these restrictions and the smallish sample size for Cloaks, I wouldn't necessarily expect to find "perfect" Dex ones out there.
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| Mon Jul 09, 2012 9:20 pm |
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surix
Joined: Tue Jul 17, 2012 5:14 pm Posts: 2
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 Re: min/max mod values on items
why do you only add the secondary affixes?
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| Tue Jul 17, 2012 5:16 pm |
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Wumbabum
Joined: Thu Aug 02, 2012 10:22 am Posts: 4
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 Re: min/max mod values on items
Primary dex affixes only spawn on gloves, boots, amulets, and weapons. (and followers)
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| Thu Aug 02, 2012 12:23 pm |
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admin
Site Admin
Joined: Tue Aug 16, 2011 12:49 am Posts: 229
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 Re: min/max mod values on items
Wumbabum wrote: Primary dex affixes only spawn on gloves, boots, amulets, and weapons. (and followers) As a result, those are the only items that can get the really high Dex values of 200+.
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| Thu Aug 02, 2012 4:58 pm |
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